#include "CF_Core.h"

CCF_Control::CCF_Control(void)
{
}

CCF_Control::~CCF_Control(void)
{
}
void CCF_Control::SetBounds( RECT bounds )
{
  m_rect = bounds;
}

void CCF_Control::SetBounds( int x, int y, int width, int height )
{
  m_rect.left = x;
  m_rect.top = x;
  m_rect.right = x + width;
  m_rect.bottom = y + height;
}

void CCF_Control::Initialize( LPDIRECT3DDEVICE9 device )
{
  m_device = device;
}

RECT CCF_Control::GetBounds()
{
  return m_rect;
}

LPDIRECT3DTEXTURE9  CCF_Control::Render()
{
  return NULL;
}
